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2026.06.12New FeatureOcean SimulationWake Effects

Dynamic Carrier Wake Simulation

Real-time dynamic wake simulation for carriers: stern foam is generated along the track, spreading and dissipating with distance, bending with maneuvers, and seamlessly lit with the ocean surface.

HERO// carrier-wake-simulation
Dynamic Carrier Wake Simulation

This update brings dynamic carrier wake simulation to ocean scenes: stern turbulence foam and a spreading wake are generated in real time as the vessel moves, evolving with speed and maneuvers, and rendered seamlessly within the same lighting pipeline as the ocean surface.

What's new

  • Dynamic wake generation — the wake is generated along the actual track and stretches toward the horizon, gradually spreading and fading without visible segmentation or texture tiling.
  • Stern foam detail — dense, finely textured turbulence foam near the stern decays progressively with distance, conveying the energy dissipation of the wake.
  • Maneuver response — the wake bends with the ship's track during turns, faithfully recording the maneuver history; speed changes are reflected immediately.
  • Lighting integration — foam highlights and ocean glints are shaded under unified lighting, staying consistent across view angles and sun positions.
  • All-angle support — stable detail from wave-skimming low angles up to top-down views, suitable for carrier landing and fleet-escort training scenarios.

The effect is integrated into the VBSNG ocean simulation module and applies to all surface vessels in the scene once enabled.

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